@startuml
sprite $sandstorm [48x48/16] {
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!define WEATHER_SANDSTORM(_alias) ENTITY(rectangle,black,sandstorm,_alias,WEATHER SANDSTORM)
!define WEATHER_SANDSTORM(_alias, _label) ENTITY(rectangle,black,sandstorm,_label, _alias,WEATHER SANDSTORM)
!define WEATHER_SANDSTORM(_alias, _label, _shape) ENTITY(_shape,black,sandstorm,_label, _alias,WEATHER SANDSTORM)
!define WEATHER_SANDSTORM(_alias, _label, _shape, _color) ENTITY(_shape,_color,sandstorm,_label, _alias,WEATHER SANDSTORM)
skinparam folderBackgroundColor<<WEATHER SANDSTORM>> White
@enduml